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They are the kind of Darkspawn you already saw in DA-2 (all the characters and creatures are still going in that direction): those huge armoured genlocks, the jumping discipled, hurlock-alphas and Bethany-killing ogres. And that certainly was disappointing, considering how clever Bioware has been in DA-2 DLCs Legacy (where you got significant addition in content if traveling with Anders and Varric).Ĭreatures and bosses: the all-new old darkspawn, cybernetic dwarves and other stuffīeing set in the Deep Roads, the very first enemies you will encounter are darkspawn. No significant interaction from Varric either, except some puns about Renn’s storytelling and some gloomy moral about the Deep Roads.
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No significant interactons from Blackwall, even if you bring him down there before all that Grey Warden revelation. And it’s a pity, since Jaws of Hakkon had found such a smart way of throwing lore at you without resulting in information dumping.Īnd what about your companions? Well, all you will get are some one-liner from your random partners. Valta will be the one to introduce you to all the lore you will find during your cathabasis into the Deep Roads, so you will probably find her mostly annoying by the end of the game. It will be very difficoult to love them, since you scarcely talk to them. And that’s pretty much all there is to know about them. They have some unexplicit flirt thing going on. Renn is a soldier who doesn’t believe in anything until he sees it. Valta is a scholar, and believes in some crazy theory about why we are there. On the contrary, The Descent leaves all known characters on the surface (except of course for your choosen party, who will have little or no interaction anyway) and chooses to introduce two new characters who will accompany you: Shaper Valta, from Orzammar’s Shaperate and Liutenant Renn, from the infamous Legion of the Dead (voiced by no less than Metal Gear Solid’s own Snake, David Hayter). In fact, their story and their involvement in the Blight, leading straight to the Exalted March and the current situation of elves, was much more interesting than Hakkon himself. The hype is well built, even through those annoying “catch the floating memory” quests. That is, of course, until you actually meet them. Alongside them, we had the previous Inquisitor himself, and his lover Telana: the echoes of their memories alone was enough to make their characters interesting. Alongside, it gave much more vividness to the scholar, a character who was just one stone’s throw away from being shallow and already seen. It was a gift to all those Harding lovers out there, but still it made sense. Even if it didn’t make much sense her being involved so much this time while she has never been involved in your explorations before. Jaws of Hakkon choose to use Scout Harding.
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New and old characters: how to build up cliches and not to develop what you have I certainly can’t say the same about The Descent. Though it wasn’t mind-blowing, and certainly it was a tad too expensive for all that it provided, Jaws of Hakkon wasn’t bad. And, if you are a “lore” kind of player, it provided you with some insight on the previous Inquisitor’s story. Hell, it even provided you with its own dragon.
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Reaper.Well, I wasn’t pleased with the previous DLC but overall it was palatable: it provided a whole new area with its own quests, its own local tribe, its own requisition, its own environment and its own lore. Go up the terrace to get rid of the advantage of the long ranged attackers It was a big challenge, and here is the strategy that I used to win.įocus fire on Decimus first to ensure that he is unable to cast any spells The moment the fight starts, you are already surrounded. A single hit from one of them removes around 15% of a characters health.
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Aveline - Tank, Full strength/constitutionĪnders - Healer, Panacea, Heroic Aura, Arcane Shield, BarrierĬharge Aveline to a big chunk of hostiles